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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 13, 2016 2:59 pm 
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El Sid wrote:

What i really want to talk about is how they straight out lied about it being multiplayer. The problem is not the fact that you can't see or interact and play together with other people, it's the fact that they said it was possible and it isn't. I'm perfectly fine with the game not having multiplayer, i play single-player games and i enjoy them. What i have a problem with, is they straight out lied about it being multiplayer, that is unacceptable, a game developer cannot do that and get away with it.



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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 13, 2016 3:02 pm 
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El Sid wrote:
The Great Fucking Walnut wrote:

Relax. It's a video game.


Yeah, I know and that's fair enough; it's never pretended to be a simulator. Plus, as HM says, there's almost a a Zen like quality to it.

The Great Fucking Walnut wrote:
What good would a gas giant do? I've only made to my second solar system, and I've only visited 5 planets, but they are actually pretty diverse.

So far, I'm having fun.

YMMD


Well, fun is what it's for, so that's good.

To be honest I was kinda hoping for more realism though. Just our solar system looks better than anything I've seen on NMS screenshots so far.

Take a gas giant, as you mentioned. The planet itself would not be mine-able on a surface, but the atmosphere could have life forms, like giant zeppelin jellyfish. Also it would, like Jupiter, look fantastic, especially from an orbiting moon...which could be mined. Take little Io, it has weird volcanoes due to tidal currents from Jupiter that produce plumes of sulphur over 500 km high.

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That was the sorts of things I was hoping for. Not a cartoonish galaxy where every planet or moon has life.

No matter though, because it is just a game as you say. :)



Check out Elite Dangerous :>_

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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 13, 2016 7:14 pm 
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Apropos of it not being Multiplayer... And not a great deal of diversity in the planets:

Surely... It's early days?

There's always the issue of finance, and hitting your delivery date (or not skidding to much past it).

Maybe it was always intended to be Multiplayer (as suggested by the Developers' comments), but they couldn't get that element right for launch. Rather than delay any further, they punt it out as a single-player game, but with all the foundations in place for when the money starts flowing in and they can focus on Multiplayer.

Same goes for the diversity of planet-types.

All good things come to those who wait.

If they're aiming to follow in Minecraft's footsteps, then there will be plenty more functionality and diversity to come. They've just got to get the basics right first, build up a loyal player-base, and wait for the future development funding to start flowing in.

A good game isn't a one-shot deal: it grows over time... Provided the seed idea is sound, and a viable sapling is planted in the manure of the Playing Community.

<:-P

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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 13, 2016 11:29 pm 
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Holyman wrote:
Apropos of it not being Multiplayer... And not a great deal of diversity in the planets:

Surely... It's early days?

There's always the issue of finance, and hitting your delivery date (or not skidding to much past it).

Maybe it was always intended to be Multiplayer (as suggested by the Developers' comments), but they couldn't get that element right for launch. Rather than delay any further, they punt it out as a single-player game, but with all the foundations in place for when the money starts flowing in and they can focus on Multiplayer.

Same goes for the diversity of planet-types.

All good things come to those who wait.

If they're aiming to follow in Minecraft's footsteps, then there will be plenty more functionality and diversity to come. They've just got to get the basics right first, build up a loyal player-base, and wait for the future development funding to start flowing in.

A good game isn't a one-shot deal: it grows over time... Provided the seed idea is sound, and a viable sapling is planted in the manure of the Playing Community.

<:-P


All the more reason to by it down the road.

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 Post subject: Re: No Mans Sky
PostPosted: Mon Aug 15, 2016 3:38 am 
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Here are a few screenshots I've taken during my 11 hours of play.

Hyperdrive activated.
Image

Pitstop at the local space station.
Image

Kinda chilly.
Image

Flying across the land looking for signs of life.
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Another planet.
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Night sky.
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Good timing for the fly by.
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Cool looking ship that I couldn't afford.
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Ancient Monoliths scatter the planet.
Image

Golden dong.
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 Post subject: Re: No Mans Sky
PostPosted: Mon Aug 15, 2016 4:01 am 
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You name anything? Seems rather pointless if no other player ever sees it

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 Post subject: Re: No Mans Sky
PostPosted: Mon Aug 15, 2016 4:25 am 
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so discoveries are shared online. But the only time you'll ever see anything that anyone has named is when the game first loads up. You get a universe loading screen and you'll zoom across the universe and see the planets/systems that people have named until you're done loading.

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 Post subject: Re: No Mans Sky
PostPosted: Mon Aug 15, 2016 2:42 pm 
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more screenshots...

Image

Image

Image

Image

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 Post subject: Re: No Mans Sky
PostPosted: Wed Aug 17, 2016 4:48 am 
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Found a moon covered in gold and copper. I'm rich biotch!

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 Post subject: Re: No Mans Sky
PostPosted: Wed Aug 17, 2016 5:57 am 
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The Great Fucking Walnut wrote:
Found a moon covered in gold and copper. I'm rich biotch!



Meh, I haven't bee able to get out flying rc planes in two weeks or more because of the weather, and I'm sick of people shooting at me in World of Warships.

So I said fuck it and just got No Man's Sky on steam. Like you said, it's just a game and I liked the kinda Zen relaxation of just tootling around on my own. When I played an MMORPG the one thing I hated was other people, lol.

So, played about three hours last night, named a system and two planets and am now on a rocky planet with no animals on land but thousands of lakes and seas with marine life. Oh and a shit ton of gold and platinum, like mountains of the stuff.

Just trying to figure out how to put my hyperlinks together, atm.

So far it's relaxing enjoyable fun (except when I shot at one of those flying scanner things).


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 Post subject: Re: No Mans Sky
PostPosted: Thu Aug 18, 2016 3:10 pm 
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If the description of a planet lists Sentinels as hostile or aggressive (I can't remember which), believe it. Flying Sentinels are just one kind of Sentinel.

And escaping to space doesn't necessarily mean you are safe.

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 Post subject: Re: No Mans Sky
PostPosted: Thu Aug 18, 2016 3:55 pm 
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silent wrote:
Here are a few screenshots I've taken during my 11 hours of play.

Hyperdrive activated.
Image

Pitstop at the local space station.
Image

Kinda chilly.
Image

Flying across the land looking for signs of life.
Image

Another planet.
Image

Night sky.
Image

Good timing for the fly by.
Image

Cool looking ship that I couldn't afford.
Image

Ancient Monoliths scatter the planet.
Image

Golden dong.
Image


You streaming this on twitch so I can check it out? ST or anyone?

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 Post subject: Re: No Mans Sky
PostPosted: Thu Aug 18, 2016 10:05 pm 
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Freelancer had better graphics. In 2000.

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 Post subject: Re: No Mans Sky
PostPosted: Fri Aug 19, 2016 12:19 am 
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PBFMullethunter wrote:
Freelancer had better graphics. In 2000.

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But did it have Multiplayer!!!

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 Post subject: Re: No Mans Sky
PostPosted: Fri Aug 19, 2016 12:43 am 
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PBFMullethunter wrote:
Freelancer had better graphics. In 2000.

Image


It's good enough to have fun, but certainly no Crysis.

What annoys me is not being able to turn your head in the cockpit of your spacecraft which is nuts. It lowers your immersion and makes landing near points of interest harder. It's really only a game I'll play when bored and/or its raining outside.

Like last night, World of Warships finally introduced German battleships, so I just ground on a crappy low tier German cruiser getting the points for a one. Every team was made up of German ships, lol.


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 Post subject: Re: No Mans Sky
PostPosted: Fri Aug 19, 2016 9:12 am 
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MIDNIGHT wrote:
PBFMullethunter wrote:
Freelancer had better graphics. In 2000.


But did it have Multiplayer!!!



Yip, it sure did (on the same LAN.) I loved that game

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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 20, 2016 10:05 am 
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19 August 2016

No Man's Sky is Elite for the 21st century. Pointless? Maybe – but also sublime

Keith Stuart


When I was 13 I took the game Elite very seriously. The seminal space exploration and trading simulation, which presented the player with a ship and a vast galaxy and then left everything else up to them, was an utterly crucial piece of escapism for me. I had a cardboard overlay that I put on my Commodore 64 keyboard, which showed all the functions of the various buttons in the game; I saved up and bought a Quickshot II joystick because it looked a bit like something you might see on a flight deck in Star Wars. I cleared my desk of action figures, toys and comics so that it felt like a serious space ship. I turned the lights off in the little dining area where we kept our computer, so that I wasn’t distracted by all the domestic detritus of the kitchen. I pretended the hum of the fridge freezer was my life support system.

Then I played.

I grew up in Cheadle Hulme, near Stockport in Greater Manchester. This was 1984, and it was proper grim. I lived in a very respectable middle-class area, but the national news was all Cold War nuclear paranoia, while the local media agenda was dominated by the mass closures of local heavy industries. There was unemployment and unrest; the world was unfathomable. So I spent great chunks of my time in space, in Elite’s second galaxy (the game had eight), trading between three planet systems. In the game’s financial mechanic, there were multiple items to buy and sell when you landed on space stations, and prices would differ depending on the economic conditions of the neighbouring planet. Agricultural goods sold strongly on densely populated industrialised planets, while you could get excellent returns on luxury goods in systems where there was cash but little urbanisation.

I took lengthy notes about planets and their economies. I plotted my own maps when I took forays into unclassified areas. In Elite, you could be attacked by pirates at any time, or you might be drawn out of hyperspace by a Thargoid invasion fleet which would trap you until you defeated them in space battle. I lived in fear of this random encroachment on my habits and routines.

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There was no point to any of this. If you got rich you could upgrade your ship with better weapons and defence systems, and as you did that, you became more formidable in battle, increasing your rank. But it wasn’t really about that, it was about the experience. I’d drift in space for hours, scooping fuel from suns, mining asteroids, watching the vector-based planets withdraw into the distant nothingness behind my craft. I’d pretend to be in Alien, world-weary and skittish, terrified of passing too close to LV-426. When I bought a docking computer, I’d listen to the game’s simple but beautiful rendition of the Blue Danube as my craft spiralled delicately toward the space station entrance. I’d imagine myself leaving the ship, wandering the white, brightly lit corridors of the station, finding trading partners, discussing deals. In the game, you never left your ship, and the space station interior was depicted as a series of trading lists. You never saw anything. You had to create it all. The game was the backdrop, the words on the page.

I have of course been reminded of all this playing No Man’s Sky, which is in effect Elite for the 21st century (yes, I know there is an actual Elite for the 21st century – Elite: Dangerous – but it is much more of a serious simulation, and is constructed in a very different way). There’s little point to it, beside the promise of some narrative event at the centre of the universe. You drift from planet to planet, mining, selling and buying; there are little compulsion systems that prod you toward increasing your inventory size and following astral paths through the glittering cosmos, but you don’t have to. I like floating just above the surface of a planet, watching the details bubble into life below me; the ship’s engine makes this dull clunking sound, which seems brilliantly anachronistic in a craft capable of faster than light travel, but it adds a sort of workmanlike feel to travel. It brings back that sense that Elite provided – that you’re a lonely and vulnerable traveller, in a puny rust bucket only ever one dramatic incident away from destruction. The universe won’t care when you’re gone. The universe barely knows you’re there.

Some people have reacted badly to this. Used to being told they’re the centre of the galaxy, gamers are furious about the lack of direction in the game, the lack of point, the lack of meaning, the lack of recognition. It has occurred to me while watching the controversy unfold that many of the angry comments about the game are expressing existential angst. There’s no point and no direction. You hear this a lot about life in general when you spend time in online forums. I think the internet and the vast cynical, largely anonymised community it has engendered, has allowed a kind of nihilism to form and propagate. The people dismissing the No Man’s Sky creators as liars and thieves because some of the potential features they talked about haven’t yet materialised in the game, are having trouble coming to terms with the vagaries of the creative act – and of life itself. They think everything has to work and operate like a product; whether that’s a game, a movie franchise or other human beings. When things don’t work like that they feel cheated.

Image

I mean, I don’t know what’s changed in the 30 years since Elite. Is it simply about technology? Is it that we require more detail and direction from our games now? That makes sense I suppose. Or is it a wider sociocultural phenomenon – that we have been taught to expect some sort of cogent journey, some carefully scripted satisfaction, from every single thing we engage with? We are certainly very impatient when the decisions we make don’t generate the rewards we expect. And now social media has allowed us to revel in and communicate our fury.

I just know that I didn’t expect Elite to provide me with much. My life in that game was 90% cruising through space with a full cargo hold, hoping not to attract attention from either the police or the authorities. The other 10% was terrifying and desperate space battles that would often see me jettisoning in an escape pod and starting my empire from scratch once again. The game had missions, but they were randomly allocated and dangerous. I rarely bothered with them.

Video games are still very tricky to define. They are not technological objects in the same way as printers or smart watches or Bluetooth speakers. But they are not art in quite the same way as cinema or literature. Instead, they are works of complex creative endeavour, they are imaginative machines, but the players themselves must complete the circuitry; you have to bring something with you – and with some games that requirement is greater. The clash over No Man’s Sky is a clash between people who see games as an entertainment product and the people who see them as an experience. As a product the game falls short in many practically understood ways. As an experience it can be utterly transcendental.

Image

The problem we face now, in a consumer marketplace utterly saturated with choice, is that value is both a defining and an ambiguous factor. In order to commit to something, be it a TV series, YouTube channel or video game, we apply all sorts of criteria in the fear that we’re committing to the wrong thing. But those criteria can be misleading especially when money is involved. Can No Man’s Sky be worth £45 when it has no point to it; when you may get bored after 12 hours? This seems like a sensible question, but when we’re talking about experience, it really isn’t. A gorgeous meal, a trip on the London Eye, a night at the theatre, a Champions League play-off ticket – these are all hugely expensive propositions, that may only yield seconds of truly memorable entertainment. But those seconds may live with you forever. How do you place value on those things?

I still remember the hours I sat at that desk, the Blue Danube softly playing, clicking between the different views from my space ship, watching the stars dart by, watching the empty circle planets rotate. I paid £15 for Elite and another £15 for the joystick. It was so much money to me back then. But while there were other games that looked better and were more exciting, I don’t remember many of them now. I guess I’m old, that’s the thing: I’ve learned how much moments matter, and how, when the context fades, the joy often remains, like a pinprick of light in the blackest sky.

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 Post subject: Re: No Mans Sky
PostPosted: Sat Aug 20, 2016 3:02 pm 
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^ Spot On.

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 Post subject: Re: No Mans Sky
PostPosted: Mon Aug 22, 2016 2:42 pm 
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I first experienced this in Oblivion. When you emerge from the sewers after the scripted intro they basically say "See ya, go have fun". I went running up a hill on the other side of the river and was promptly set upon by some wolves. But it was awesome.

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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 2:45 am 
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Angry Joe Review. I tend to take everything Joe says with a grain of salt, as he's too harsh often and I think jaded and cynical. But a lot of his comments are in line with what people playing the game on twitch said.

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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 6:42 am 
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The end is really lame though it isn't an end, but what people really imagined there would be? What ever could've had lived up to the hype?

Kinda like Stephen Kings Dark tower.

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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 8:49 am 
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BUNNY wrote:
The end is really lame though it isn't an end, but what people really imagined there would be? What ever could've had lived up to the hype?


Meh.

If I want a Game with a Beginning, Middle and End, I'll replay FarCry 4. Or Half-Life 2...

Speaking as someone who spent 2 hours last night tunnelling from my son's Minecraft base to our current mine, in order to create a MOB-proof After-Dark route... I'm quite looking forward to picking up NMS when Winter comes, and its smoothed out the launch-bugs.

B-)

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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 10:03 am 
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Real graphics, real space look, ability to look around and walk through your ship. ;-)


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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 1:04 pm 
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I JUST watched that and was bit blown away. The planet itself is barren, kinda only heightmap, but otherwise damn! If I understood correctly the playable space is only one solar system?
Anyway, looks really nice!

About NMS. I think that would be mainly a meditative experience. I would try.

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 Post subject: Re: No Mans Sky
PostPosted: Tue Aug 23, 2016 1:49 pm 
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After 40 (or so) hours of playing, I'm exploring my seventh star system. There is a planet with a life form that gives up an extremely valuable mineral when killed and these pulsating blobs are everywhere. Unfortunately, the planet is a long haul from the local space station and the planet doesn't seem to have any trade outposts. It's also a radioactive hell hole. The planet the space station orbits has a relatively high concentration of gold lying about.
I'm ready to buy a bigger, better ship and I'm torn on how to earn the money I need. High risk, high return? Or low risk grind?

After visiting about 25 planets and moons, I'm still pleasantly surprised by the diversity of terrain, flora, and fauna.

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