New patch notes are in today.
Some kinda-fixes to Someguy's legit complaints about the game too:https://www.battlefield.com/news/update ... cale=en-us
----------Here is a summarized ot IMO the more important/relevant ones (mostly weapon changes):
Ribbons a-la bf4
Elite codex (500 kills for weapon)
New max class rank of 50
Vote map (not sure if this applies to Official servers or only Custom servers)weapons:
Tweaked post reload delays to better match animations on the following weapons:
Cei-Rigotti 0.4 to 0.6 s.
Mondragon 0.5 to 0.5667 s.
Selbstlader 1906 0.8 to 1.0667 s.
Bodeo 1.1 to 1.0 s.
Bulldog 1.0 to 1.1 s.
Increased long reload time of Autoloading 8 .25 Extended from 2.9 to 3.066 s.
Increased horizontal recoil by 14.3%:
Automatico Trench (according to symthic, they actually nerfed the storm version)
Increased horizontal recoil of Lewis Optical and M1909 Optical by 10% when ADS.
Reduced horizontal recoil of some self-loading rifles:
Autoloading 8 0.6 to 0.4.
Cei-Rigotti 0.64 to 0.56.
M1907 SL 0.84 to 0.7.
Upped recoil decrease of "Low Weight" SLRs from 6 to 7.
Tweaked the damage behavior of the 12 g Automatic shotgun to balance all variants better against each other:
Extended: Increased pellet cone from 1.6 to 1.8 degrees. Should now two hit kill a healthy target up to about 18 meters.
Backbored: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 19 meters.Hunter: Reduced pellet cone from 1.28 to 1.2 degrees. Should now two hit kill a healthy target up to about 21 meters.
All: Moved out damage dropoff by 1 m and added damage curves.
Model 10-A Slug changes:
Reduced aimed dispersion from 0.3 to 0.24 when stationary and from 0.50 to 0.48 when moving.
Increased muzzle velocity from 380 to 420.
Reduced damage against gut, arms and legs.
Added ability to kill a healthy target with shots to the gut or upper arms within 8 meters.
Increased lethal range from chest shots from 10 to 11 meters.
Evened out recoil direction.
-Increased damage of the Martini-Henry between 30 and 80 meters slightly. ( I still think that it wasn't needed.)
-Reduced the damage of impact grenades from 80 to 72 ( still a very small fix to the grenade spam problem)
-Improved Selbstlader 1906 aimed accuracy, reduced recoil and decreased spread.
-Increased No.3 Revolver rate of fire in ADS from 119 to 138.
-Corrected Frommer Stop Auto magazine capacity from 14+1 to 15+1.
-Removed visual recoil from ADS fire anims on Mle 1903, Pieper Carbine, 1903 Experimental.
-Improved cavalry victim experience. You should no longer get killed by cavalry using a saber from multiple meters away.
-Fixed errors where Elite Kits had unintentionally high health regeneration delays and carried too many grenades.
-Increased the threshold for suppression effects to prevent suppression from occurring too early.
-Reduced gas duration from 22 to 15 seconds (A very small fix but the duration wasn't the main problem, the main problem is that infantry had 2 of these spammy grenades)